001 /* 002 * JBoss DNA (http://www.jboss.org/dna) 003 * See the COPYRIGHT.txt file distributed with this work for information 004 * regarding copyright ownership. Some portions may be licensed 005 * to Red Hat, Inc. under one or more contributor license agreements. 006 * See the AUTHORS.txt file in the distribution for a full listing of 007 * individual contributors. 008 * 009 * JBoss DNA is free software. Unless otherwise indicated, all code in JBoss DNA 010 * is licensed to you under the terms of the GNU Lesser General Public License as 011 * published by the Free Software Foundation; either version 2.1 of 012 * the License, or (at your option) any later version. 013 * 014 * JBoss DNA is distributed in the hope that it will be useful, 015 * but WITHOUT ANY WARRANTY; without even the implied warranty of 016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 017 * Lesser General Public License for more details. 018 * 019 * You should have received a copy of the GNU Lesser General Public 020 * License along with this software; if not, write to the Free 021 * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 022 * 02110-1301 USA, or see the FSF site: http://www.fsf.org. 023 */ 024 package org.jboss.dna.common.util; 025 026 import java.util.Arrays; 027 028 /** 029 * Utilities for easily computing hash codes. The algorithm should generally produce good distributions for use in hash-based 030 * containers or collections, but as expected does always result in repeatable hash codes given the inputs. 031 * @author Randall Hauch 032 */ 033 public class HashCode { 034 035 // Prime number used in improving distribution: 1,000,003 036 private static final int PRIME = 103; 037 038 /** 039 * Compute a combined hash code from the supplied objects. This method always returns 0 if no objects are supplied. 040 * @param objects the objects that should be used to compute the hash code 041 * @return the hash code 042 */ 043 public static int compute( Object... objects ) { 044 return compute(0, objects); 045 } 046 047 /** 048 * Compute a combined hash code from the supplied objects using the supplied seed. 049 * @param seed a value upon which the hash code will be based; may be 0 050 * @param objects the objects that should be used to compute the hash code 051 * @return the hash code 052 */ 053 protected static int compute( int seed, Object... objects ) { 054 if (objects == null || objects.length == 0) { 055 return seed * HashCode.PRIME; 056 } 057 // Compute the hash code for all of the objects ... 058 int hc = seed; 059 for (Object object : objects) { 060 hc = HashCode.PRIME * hc; 061 if (object instanceof byte[]) { 062 hc += Arrays.hashCode((byte[])object); 063 } else if (object instanceof boolean[]) { 064 hc += Arrays.hashCode((boolean[])object); 065 } else if (object instanceof short[]) { 066 hc += Arrays.hashCode((short[])object); 067 } else if (object instanceof int[]) { 068 hc += Arrays.hashCode((int[])object); 069 } else if (object instanceof long[]) { 070 hc += Arrays.hashCode((long[])object); 071 } else if (object instanceof float[]) { 072 hc += Arrays.hashCode((float[])object); 073 } else if (object instanceof double[]) { 074 hc += Arrays.hashCode((double[])object); 075 } else if (object instanceof char[]) { 076 hc += Arrays.hashCode((char[])object); 077 } else if (object instanceof Object[]) { 078 hc += Arrays.hashCode((Object[])object); 079 } else if (object != null) { 080 hc += object.hashCode(); 081 } 082 } 083 return hc; 084 } 085 086 }